In June, I presented
at a very special event—the first-ever conference dedicated to children’s
nonfiction. Held on the SUNY New Paltz campus, the Twenty-first Century Nonfiction
Conference offered unique opportunities for writers, artists, editors, designers,
art directors, packagers to talk shop. It was truly inspiring.
In a great workshop,
author and app creator Roxie Munro
introduced me to a new term—gamification. It’s content delivered (via a book or
other media) in a game-like format. In the case of books, it’s basically a way
of structuring the text. And this kind of structure is both fun and
interactive.
Roxie’s very popular
picture book Hatch!
is a great example, but the more I thought about it, the
easier it became to name other books that are also structured as games. Here
are some examples:
Joyce Sidman
Steve Jenkins & Robin Page
Steve Jenkins & Robin Page
While gamification
isn’t one of the nonfiction text structures specified in Common Core ELA RI
standard #5, it’s certainly an approach that I’m going to try with at least one
of my works in progress.
CCCCSS
ELA RI #5
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